Invoke Patron

Invoke Patron

Level: 1 Range: Self
Duration: Varies
Casting time: 1 round, and the spell may be cast only a limited
number of times, according to results of patron bond.
Save: None
General In order to learn this spell, the caster must first cast patron bond. The particulars of this spell vary accord-
ing to the terms of the patron. In casting this spell, the wizard invokes the name of a supernatural patron
to request aid. This spell requires at least 1 point of spellburn. The patron responds by sending aid ac-
cording to the nature of its followers; the judge will provide specifics. Note that continued casting of this
spell may taint the wizard spiritually and physically.
Manifestation Varies
Corruption Roll 1d8: (1-4) minor; (5-7) major; (8) greater.
Misfire N/A
1 Lost, failure, and worse! Roll 1d6 modified by Luck: (3 or less) corruption + patron taint; (4-5) corruption;
(6+) patron taint.
2-11 Failure. Unlike other spells, invoke patron may not be lost for the day. Depending on the results of patron
bond, the wizard may still be able to cast it.
12-13 Per judge.
14-17 Per judge.
18-19 Per judge.
20-23 Per judge.
24-27 Per judge.
28-29 Per judge.
30-31 Per judge.
32+ Per judge.