Invoke Patron Invoke Patron Level: 1 Range: Self Duration: Varies Casting time: 1 round, and the spell may be cast only a limited number of times, according to results of patron bond. Save: None General In order to learn this spell, the caster must first cast patron bond. The particulars of this spell vary accord- ing to the terms of the patron. In casting this spell, the wizard invokes the name of a supernatural patron to request aid. This spell requires at least 1 point of spellburn. The patron responds by sending aid ac- cording to the nature of its followers; the judge will provide specifics. Note that continued casting of this spell may taint the wizard spiritually and physically. Manifestation Varies Corruption Roll 1d8: (1-4) minor; (5-7) major; (8) greater. Misfire N/A 1 Lost, failure, and worse! Roll 1d6 modified by Luck: (3 or less) corruption + patron taint; (4-5) corruption; (6+) patron taint. 2-11 Failure. Unlike other spells, invoke patron may not be lost for the day. Depending on the results of patron bond, the wizard may still be able to cast it. 12-13 Per judge. 14-17 Per judge. 18-19 Per judge. 20-23 Per judge. 24-27 Per judge. 28-29 Per judge. 30-31 Per judge. 32+ Per judge.