Paralysis
Paralysis
Level: 1 Range: Touch or more Duration: 1 round or more Casting time: 1 action Save: Will save vs. spell check
General The light of the cleric’s deity prevents his enemies from raising a hand to perform baleful deeds.
Manifestation Roll 1d4: (1) crackle of electricity; (2) black ropy binds; (3) white pallor; (4) ethereal gray mist.
1-11 Failure.
12-13 The cleric’s hands and melee weapons are charged with the energy of paralysis. The cleric must make
a normal attack on his next round. If it succeeds, he causes normal damage and his enemy must make
a Will save or be paralyzed. The paralyzed creature is unable to move or take any physical action for
1d6+CL rounds.
14-17 The cleric’s hands and melee weapons are charged with the energy of paralysis. The charge remains for
1d4+CL rounds. Any attack by the cleric during this period delivers normal damage plus paralysis if the
target fails a Will save. The paralyzed creature is unable to move or take any physical action for 1d6+CL
rounds.
18-19 The cleric’s melee weapons and missile fire weapons are charged with paralysis. The charge remains for
1d4+CL rounds. Any attack by the cleric during this period delivers normal damage plus paralysis if the
target fails a Will save. The paralyzed creature is unable to move or take any physical action for 1d6+CL
rounds.
20-23 The cleric designates one creature within 30’ and paralyzes it with a word. If the creature is 2 HD or less,
it is automatically paralyzed. If 3 HD or more, it receives a Will save to resist. Paralysis lasts for 1d8+CL
rounds.
24-27 The cleric designates up to
three targets within 100’ and
paralyzes all of them. Any
creature of 4 HD or less is au-
tomatically paralyzed. Crea-
tures of 5 HD or more receive
a Will save. Paralysis lasts for
2d6+CL rounds.
28-29 The cleric imbues his touch
with the power to paralyze an
enemy. The cleric retains the
latent paralysis touch for up to
24 hours. At any point during
that time, he may discharge
the paralysis with a spoken
word. A melee attack may be
necessary to touch a resisting
target. The creature touched
is automatically paralyzed if 6
HD or less. Creatures of 7+ HD
receive a Will save. The paraly-
sis lasts 4d6+CL hours.
30-31 Choose any one of the effects
above, and the duration of the
paralysis is doubled.
32+ Choose any one of the effects
above, and the duration of the
paralysis is permanent. The
paralysis can only be cured via
magical means, such as a cler-
ic’s ability to lay on hands or
the spell cure paralysis.