# Paralysis

# Paralysis

Level: 1 Range: Touch or more Duration: 1 round or more Casting time: 1 action Save: Will save vs. spell check  
General The light of the cleric’s deity prevents his enemies from raising a hand to perform baleful deeds.  
Manifestation Roll 1d4: (1) crackle of electricity; (2) black ropy binds; (3) white pallor; (4) ethereal gray mist.  
1-11 Failure.  
12-13 The cleric’s hands and melee weapons are charged with the energy of paralysis. The cleric must make  
a normal attack on his next round. If it succeeds, he causes normal damage and his enemy must make  
a Will save or be paralyzed. The paralyzed creature is unable to move or take any physical action for  
1d6+CL rounds.  
14-17 The cleric’s hands and melee weapons are charged with the energy of paralysis. The charge remains for  
1d4+CL rounds. Any attack by the cleric during this period delivers normal damage plus paralysis if the  
target fails a Will save. The paralyzed creature is unable to move or take any physical action for 1d6+CL  
rounds.  
18-19 The cleric’s melee weapons and missile fire weapons are charged with paralysis. The charge remains for  
1d4+CL rounds. Any attack by the cleric during this period delivers normal damage plus paralysis if the  
target fails a Will save. The paralyzed creature is unable to move or take any physical action for 1d6+CL  
rounds.  
20-23 The cleric designates one creature within 30’ and paralyzes it with a word. If the creature is 2 HD or less,  
it is automatically paralyzed. If 3 HD or more, it receives a Will save to resist. Paralysis lasts for 1d8+CL  
rounds.  
24-27 The cleric designates up to  
three targets within 100’ and  
paralyzes all of them. Any  
creature of 4 HD or less is au-  
tomatically paralyzed. Crea-  
tures of 5 HD or more receive  
a Will save. Paralysis lasts for  
2d6+CL rounds.  
28-29 The cleric imbues his touch  
with the power to paralyze an  
enemy. The cleric retains the  
latent paralysis touch for up to  
24 hours. At any point during  
that time, he may discharge  
the paralysis with a spoken  
word. A melee attack may be  
necessary to touch a resisting  
target. The creature touched  
is automatically paralyzed if 6  
HD or less. Creatures of 7+ HD  
receive a Will save. The paraly-  
sis lasts 4d6+CL hours.  
30-31 Choose any one of the effects  
above, and the duration of the  
paralysis is doubled.  
32+ Choose any one of the effects  
above, and the duration of the  
paralysis is permanent. The  
paralysis can only be cured via  
magical means, such as a cler-  
ic’s ability to lay on hands or  
the spell cure paralysis.